Memoryrecord hotkeys showing up in the settings window as bring to front.
(having a memoryrecord named float, would break AA scripts that'd use (float))
Resolved issue where typecasts where replaced by addresses.
Unknown initial value scan for 2GB+ regions failed.
Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts.
Change Value of memory records can now deal with math.
Lua Formula scan has an alternate scan option which allows for more than 1 thread.
#Cheat engine 5.6 1 code
Code Dissect now deals with relocated memory modules when loading a state back.
CEShare now has a list of all available tables.
AA: unregistersymbol(*) - Now unregisters all symbols a script registered.
AA: dealloc(*) - Now deallocated all memory a script allocated.
CEShare now has a list of games that have tables.
Find out what access/writes now resolved the address to string (when it has time).
When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long.
In case of the Lua script, the tabs get loaded from left to right whenn the table loads
Added tabs to the autoassembler and CE Lua script window.
Added a syntaxcheck menuoption to the CE lua script window.
netcore support to the dotnet data collector
Added an option to autosave (in settings).
When changing a memoryrecord value, you can reference 'value' and apply math to it.
Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction.
Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range).
D3D hook now asks if you're sure you wish to use it (in case of accidental click).
PE section display/parsing for addresses.
smartedit now also deals with isPointer and isOffset memrecs.
(handy in case it's more than one register)
Commonality scanner now also compares the base address.
You can enable them in settings if you like
registerSymbol no longer errors out the whole script on failure.
messageDialog will work if you omit the buttonlist.
saveTable won't ask to sign the table anymore*.
fixed the symbolloader fully crashing on unknown pdb symboldata*.
fixed pasting the other types in hexadecimal view*.
fixed some font issues in the break and trace window*.
fixed hide children group option when loading a table*.
fixed undo not working on memory records when using the single line editor*.
fixed DBVM find what access/writes sometimes skipping entries on AMD*.
fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets*.
fixed compare to first scan if it's a large block, and made it more efficient*.
fixed createthreadandwait when using a timeout*.
#Cheat engine 5.6 1 windows
several windows now save their position, and won't get corrupted if you don't show them the first time running CE*.Lua debug now shows for loop variables*.fixed some games freezing CE when symbols where accesses*.
Value Between scans now autoswap the order if the first value is bigger than the 2nd*.
Standalone register window now shows flags values as well*.
The dropdown list of multiple entries can now be changed at the same time*.
Addresslist value sort now sorts values by alphabet if the record is a string type*.
Dissect code now lets you specify custom ranges*.
Improved performance of "Find what access/writes this address"*.
New debugger interface: DBVM-level debugger*.
DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)*.
DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes*.
The change address window now also supports relative offsets*.
Userdefined symbollist has a secondary list for CCode symbols*.
sections can now reference labels, defines, AOBScan results, and allocs created in the section*.
NET(and mono) method detouring.NET info has a new contextmenu where you can create a detour template for the autoassembler*
Added blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)*.
Middle-mouse clicking now copies the value of a structure element to your clipboard*.
Structure dissect now has a option to save the previous state of a column and show changes easier*.
Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved*.
Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet*.
(only valid if the field is a proper pointer)*
Groupscan now supports pointer wildcards.
All saved results are now shown in the foundlist (can be turned off)*.
Added dark mode support (restart CE when you change the setting)*.